An interactive digital experience for the Richelieu site of the Bibliothèque nationale de France. Visitors explore grouped collection items, including ancient coins, by touch, zoom into individual works for a closer look, and are welcomed by a multi-language idle attract screen (DÉBUT · START · INICIO).
For the reopening of the Richelieu site after its renovation, the Bibliothèque nationale de France wanted visitors to explore collection highlights beyond the vitrines: the stories and details a label can't hold.
The experience had to welcome every kind of visitor: from art historians to first-time visitors, from French speakers to international guests, exploring alone or gathered in a small group around the same screen.
I worked on the creative development and front-end of the experience, translating the graphic intent into a touch-driven interface, from integration through interactions and animation.
Visitors explore grouped collection highlights, including ancient coins, by touch, then zoom into individual works for a closer look. A multi-language idle attract screen (DÉBUT · START · INICIO) invites passers-by without a word of instruction.

Artworks, maps and stories share one continuous space. Smooth transitions keep visitors oriented as they move between scales, from the full collection down to a single detail.
A multi-language idle attract screen demonstrates the experience before anyone touches it, so the first interaction teaches the rest.


A few notes on how the experience was built for a shared, public touch screen.
An interactive digital experience for the Richelieu site of the Bibliothèque nationale de France. Visitors explore grouped collection items, including ancient coins, by touch, zoom into individual works for a closer look, and are welcomed by a multi-language idle attract screen (DÉBUT · START · INICIO).
For the reopening of the Richelieu site after its renovation, the Bibliothèque nationale de France wanted visitors to explore collection highlights beyond the vitrines: the stories and details a label can't hold.
The experience had to welcome every kind of visitor: from art historians to first-time visitors, from French speakers to international guests, exploring alone or gathered in a small group around the same screen.
I worked on the creative development and front-end of the experience, translating the graphic intent into a touch-driven interface, from integration through interactions and animation.
Visitors explore grouped collection highlights, including ancient coins, by touch, then zoom into individual works for a closer look. A multi-language idle attract screen (DÉBUT · START · INICIO) invites passers-by without a word of instruction.
Artworks, maps and stories share one continuous space. Smooth transitions keep visitors oriented as they move between scales, from the full collection down to a single detail.
A multi-language idle attract screen demonstrates the experience before anyone touches it, so the first interaction teaches the rest.